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Making room for play

We create simple games that work. Designed to flow without friction and leave room for the player.


© 2025 Montelungo Studio. All rights reserved.

Build_01_Dirty

"If you want to win easily, destroy the game."

A cruel and ironic party game, where order trembles and chaos laughs last.Simple. Brutal. Inevitable.

A strategic party game

Build_01_Dirty is a strategic party game that turns your confidence into a weapon against you.
At first, everything feels simple: discard, avoid collecting, control the pace. Then the rules crack, effects collide, plans collapse.
And what you thought was an advantage becomes your trap.

The idea: chaos in a tie

Build_01_Dirty is not about chaos.
It is about confidence — and how easily it turns against you.
The game creates a space where players believe they understand what is happening. Then it lets that belief collapse.Nothing is random. Nothing is scripted.Every outcome comes from player decisions.


Four basic rules. The rest is your fault.

Build_01_Dirty is built on four simple rules: easy to learn, difficult to rely on.Cards interact directly, effects overlap, and timing matters more than planning.The structure holds, but it never protects you.The system is stable. The table is not.


Who it’s for

  • Groups that enjoy tense, interactive party games

  • Players who like systems that expose their decisions

  • Tables where losing badly is part of the experience

  • Anyone who prefers friction over comfort

If you’re looking for balance, safety, or reassurance, this is not that game.


SPORCIZIA COLLECTOR is now available

How it plays

  • Numbered cards to get rid.

  • The highest card collects — and sinks.

  • Special cards break the flow: reversals, swaps, silence.

  • Win by taking nothing, or by taking everything.

Every turn forces a decision. Every decision leaves a trace.


What makes it different

Dirty does not guide players toward optimal play.
It makes room instead.

  • Space for mistakes.

  • Space for manipulation.

  • Space for reading others — and misreading yourself.

The game does not absorb responsibility. It returns it to the table.


Part of Montelungo.studio

Build_01_Dirty is designed by Montelungo.studio as part of a broader approach to game design: a fixed system that makes room for the player.


© 2025 Montelungo Studio. All rights reserved.

Montelungo.SHOP

SPORCIZIA COLLECTOR

First print of the Build_01_Dirty system / 50 copies

Sporcizia Collector is not the final version of the game.
It is a working print: the system, and the process that produced it.

A strategic party game that turns your confidence into a weapon against you.
At first, everything feels simple: discard, avoid collecting, control the pace.
Then the rules crack, effects collide, plans collapse.
And what you thought was an advantage
becomes your trap.


  • 40 cards

  • 3–6 players

  • 15–25 minutes

  • Rules in EN / IT / FR


© 2025 Montelungo Studio. All rights reserved.

Montelungo.studio Project

Since 2021, Montelungo.studio creates simple games that work.
An independent game design studio, Montelungo.studio works through continuous testing and an iterative process of subtraction, drying rules and mechanics until they flow without friction.
Montelungo.studio games are essential systems that make room for the player.

Making room for play

In the work of Montelungo.studio, games are shaped through subtraction. Rules, constraints, and instructions are progressively reduced until the system stops occupying all the space. The design process stops before closing in on itself, leaving room for use, interpretation, and error.
From that point on, what happens depends on the choices, intentions, and way of playing of those at the table. The protagonist is not the game, but the one who uses it.


© 2025 Montelungo Studio. All rights reserved.

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